This project was created as part of previsualization work at Picture Plane Imaging in 2021, collaborating with a small team of highly talented artists to develop a Transformers film asset.
My primary focus was on the weapons and limb assemblies, with an emphasis on hard surface modeling, mechanical layering, and maintaining clarity across a high-density design.
It was especially rewarding to work on an IP I’ve been a fan of since childhood, and the project provided a great opportunity to learn and grow within a collaborative film pipeline.
Seeing a character I contributed to—even in a small way—come to life on the big screen was an incredibly rewarding experience. As someone who’s passionate about games, having that same sense of impact in a film pipeline felt especially meaningful.
Big thanks to the team at Picture Plane Imaging for the opportunity to be part of this work.